ObjCryst++  1.5CVS
Public Member Functions | Private Attributes
ObjCryst::WXRadiation Class Reference

WX Class for Radiation. More...

Inheritance diagram for ObjCryst::WXRadiation:
ObjCryst::WXCrystObjBasic

List of all members.

Public Member Functions

 WXRadiation (wxWindow *parent, Radiation *)
virtual void CrystUpdate (const bool updateUI=false, const bool mutexlock=false)
 Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary.
virtual void UpdateUI (const bool mutexlock=false)
 Update the User Interface, if necessary.
virtual void OnUpdateUI (wxUpdateUIEvent &WXUNUSED(event))
- Public Member Functions inherited from ObjCryst::WXCrystObjBasic
 WXCrystObjBasic (wxWindow *parent)
 Constructor.
virtual ~WXCrystObjBasic ()
 Destructor.
virtual void BottomLayout (WXCrystObjBasic *pChild)
 Ask for a new Layout with recalculated size hints, because a child has been changed or added.
virtual void AddChild (WXCrystObjBasic *pChild, bool doBottomLayout=true)
 Notify that a new children has been added, also adding it to the correct sizer (which can be the top sizer or not).
void AddedToList (WXCrystObjBasicList *list)
void RemovedFromList (WXCrystObjBasicList *list)
virtual bool Layout ()
virtual void SetToolTip (const wxString &tip)
 Set tooltip for this window.

Private Attributes

RadiationmpRadiation
WXFieldOptionmpFieldRadType
WXFieldOptionmpFieldWavelengthType
wxBoxSizer * mpSizer
WXCrystObjBasicList mList

Additional Inherited Members

- Protected Attributes inherited from ObjCryst::WXCrystObjBasic
WXCrystObjBasicmWXCrystParent
 Parent, if a WXCrystObjBasic itself.
bool mIsShown
 Is the the window currently shown ?
bool mNeedUpdateUI
 Do we need to update the display ?
CrystMutex mMutex
 Mutex used to lock data when preparing to update the UI in non-main thread.
std::set< WXCrystObjBasicList * > mvpList
 WXCrystObjBasicList which are aware of this object, and which should be told on destruction.

Detailed Description

WX Class for Radiation.


Member Function Documentation

virtual void ObjCryst::WXRadiation::CrystUpdate ( const bool  updateUI = false,
const bool  mutexlock = false 
)
virtual

Get new values to be displayed from the underlying object, and raise flag if an UI update is necessary.

The actual GUI update is not made here. UpdateUI() should be called separately, from the main thread.

Parameters:
updateUI,:if true, this will call UpdateUI, either directly (if in the main thread), or by sending a message.
mutexlock,:if true, a Mutex will be used to lock the data shared between main and background thread. The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects.

Implements ObjCryst::WXCrystObjBasic.

virtual void ObjCryst::WXRadiation::UpdateUI ( const bool  mutexlock = false)
virtual

Update the User Interface, if necessary.

Parameters:
mutexlock,:if true, a Mutex will be used to lock the data shared between main and background thread.

The idea is to only use a few Mutexes to lock data from the top objects (wxRefinableObj,...), when calling CrystUpdate() and UpdateUI(). As sub-objects (WXField,...) are only updated from within a top object, the mutex lock in the top object will also lock the data in the sub-objects.

Implements ObjCryst::WXCrystObjBasic.


The documentation for this class was generated from the following file: